As gamers around the globe are breaking records, indulging more than ever in their favorite video games, the stats are spinning wildly, giving the industry a new face and different perspectives for the future. Speaking of sex, 20% of 18-34-year-old phone owners use their devices during intercourse. With an average of nearly 8 hours per week spent on video games, German gamers are global leaders. 59% of their parents agree. $50 million in prizes are reserved for these e-sport professionals in America as well as China. Excessive video gameplay may be a coping mechanism for those who have depression, anxiety, ADHD, and autism. The revenue in the gaming market by the end of 2020 is expected to reach $18.43 billion. Gamers aged 26-35 play, on average, 8 hours and 13 minutes per week, which is the longest average time spent playing among all age groups. 80% of teens spend time on their phones in bed right before falling asleep. 35% weren’t able to do things that they needed to do for the same reason. Users unlock their phones 150 times daily. Following IBIS World data, there were 171,512 businesses in the 2019 gaming market in the US. However, according to these. The percentage of people who could see themselves as professional gamers among those aged 25 to 35 was also high (56.7%). Estimations show that around 3-4% of the total number of US gamers are suffering from “gaming disorder” – the official WHO’s definition of the gaming addiction. A smaller percentage of the surveyed (24.5%) admitted to playing between 3 and 5 hours in a single session. Interestingly, only 5% of phone-related accidents occur if the driver isn’t texting or sending messages on social media. Smartphones were projected to account for 36% of the total gaming industry revenue in 2019, bringing $54.9 billion into the value of the industry. It’s all fun and games … until it isn’t. Smartphone addiction is the most prevailing type of technology addiction, so much so that the inability to use the gadget has spruced up its own phobia (nomophobia). The global esports market was also expected to reach $1.4 billion by the end of 2020. ©2020 ModernGentlemen.net – All Rights Reserved. 56% of parents admit to using their phones while driving. 40% of adult users check their mobile device within five minutes of waking up. The average US gamer has an academic degree and defines himself as a casual player while gaming for around 7 hours and 37 minutes per week on a mobile device. Even innocent posts can bear harmful effects on other users. for the period 2020-2025 is expected to evolve with an annual compound growth rate (CAGR) of 12% and reach a staggering $300 billion by 2025. People with smartphones far outnumber those who have toilets. In the US, 11.5% of gamers aged 26-35 years play more than 20h per week. The average smartphone user touches their device 2,617 times a day, excluding the ones performed when the phone is locked. 57% of American users admitted their screen time increased by more than an hour ever since the coronavirus lockdown was implemented. Its comprehensive set of tools will help streamline your operations. The US counts over 8,000 professional players, more than any other country in the world. However, everybody wants a part of the “gaming cake,” and stepping into this industry means getting ready for some severe competition. 51% of teens see this occurrence. 97% of male teens and 83% of female teens play videogames, be it on a console, mobile, or their computers. If tablets are factored in, the time spent balloons to 4 hours and 33 minutes daily. With social media comes smartphones, and with the excessive use of smartphones comes the likelihood of addictions. This amounts to more than five years of his life. The average user checks his phone every 12 minutes. The most popular PC gaming marketplace, Steam, marked a record of concurrent users during the beginning of the COVID-19 pandemic. Reaching an all-time record of 11.45 million concurrent users in March 2020, Counter-Strike: Global Offensive is the most played PC game during the pandemic lockdown. All B2B Directory Rights Reserved. However, everybody wants a part of the “gaming cake,” and stepping into this industry means getting ready for some severe competition. Backed by many years of experience, SAP ERP is one of the leading ERP platforms available in the market today. For teenagers, the fear of missing out is often a good enough reason to pick up the device, which lends to their high usage rate. Forty-one percent of people who play online video games admitted that they played computer games as an escape from the real world. In the US alone, 2,841 people were killed due to distracted driving in 2018. Most Common Causes of Distracted Driving Crashes in Teens, Survey: Tech Lovers Choose Cellphones Over Sex, Most U.S. Smartphone Owners Check Phone at Least Hourly, How often do you check your phone? The Battle Royale phenomenon, Fortnite, reached $2.4 billion in annual earnings in 2018, which is the highest ever amount for a video game, according to SuperData stats. Here are some of the statistics that show how pervading video game addiction really is. For one, the physical distance between parties makes users bolder in expressing their opinions, including harmful ones. 51% of teen users who spend five hours a day on their phones are less likely to get sufficient sleep than those who spend only an hour on their phones daily. annual increase rate for this market is 14.4%. The highly addictive label was also earned by League of Legends, World of Warcraft, Call of Duty, and Candy Crush. Male hardcore gamers own an average of 80.21 games while females have 64.44. , they can do so for much longer than a few weeks or months. 36% of millennials admit that they spend two or more hours at work tinkering with their mobile devices for personal use. Physical activities increase the body’s dopamine production, which allows your mind to derive pleasure from them. Also, male millennial gamers are most likely to use a console to play, and female millennials are mostly using their smartphones. 8th graders who use social media heavily are 27% more prone to depression. Estimations show that around 3-4% of the total number of US gamers are suffering from “gaming disorder” – the official WHO’s definition of the gaming addiction. Following IBIS World data, there were 171,512 businesses in the 2019 gaming market in the US. As the data suggests, the time spent on social media apps accounts for 44% of the average user’s smartphone usage rate. The basic version of this game is free to download and play, but the microtransactions for the in-game skins, “Battle Pass” updates, and emotes make up for this enormous sum. Aside from delving into the usage rates of each, we also have information about their harmful effects on users. In comparison, in 2019, this game counted around 767,000 concurrent players at its peak, ranking 3rd after Player Unknown’s Battlegrounds (1.085 million) and DOTA 2 (1.036 million). 41% of teens admit to spending too much time on social media. 35% of whom do within five minutes. Moreover, 8.2% of American gamers spent a staggering 10-15h consecutively playing video games in 2019, whereas 4.6% spent more than 15h. Male gamers spent almost 8h per week (7h 58 min), compared to 6 hours and 17 minutes that female gamers spent weekly. data by platform published in Forbes further reveals that console games will experience a faster-growing pace than any other platform and reach a 32% share of the gaming industry, while the downloaded/boxed games will claim 21%. Video game addiction is compulsive or uncontrolled use of video games, in a way that causes problems in other areas of the person's life. A study appearing in the medical journal Pediatrics, conducted by research scientist Douglas A. Gentile, Ph.D., examined video game usage rates of 3,034 children and teenagers. Symptoms of excessive gameplay include fatigue, carpal tunnel syndrome, headaches, and a lack of personal hygiene. Among these, the greatest number (around 812,000) can be found on the App Store. 1 in 3 people checks his phone by midnight. Meanwhile, only 11% of teenage girls share the same view. Save my name, email, and website in this browser for the next time I comment. 52% of teen users talk on the phone while driving. In the US, 11.5% of gamers aged 26-35 years play more than 20h per week. Unfortunately, 19% of them end up dropping their phones inside the bowl. The calculated steady Year-on-Year (YoY) increase rate in the numbers of global gamers is 5.9%. Man Hunt: (2004) A 17-year-old from England was sentenced to life for emulating a death scene in a video game, where he stabbed a 14-year-old kid over 50 times until he died. There is a selection of apps for any type of activity, which is why mobile phones have easily penetrated nearly every aspect of life. For instance, a person down on his luck browsing social media might feel small upon seeing the luxuries flaunted by other users. 70% of workers feel that they are distracted by their mobile phones while at work. Although it is not yet recognized by the American Medical Association as a diagnosable disorder, video game addiction is a very real problem for many people. show that the mean age for male players in 2019 was 32 years, and for female players, it was 34 years. For instance, the US is now at the world’s top, overturning China by revenue in gaming. A study suggests that people, when unable to answer or separated from their phones for long periods, manifest withdrawal symptoms like increased heart rate and blood pressure. 58 percent of smartphone users don’t go 1 hour without checking it—are you one of them? Two-thirds of Japanese video game players are female. 26-35 play, on average, 8 hours and 13 minutes per week, which is the longest average time spent playing among all age groups. It’s the same dopamine release process that triggers addiction to video games, screens and chemicals, such as alcohol. The smartphone gaming industry alone accounts for some $54.9 billion of these earnings. The gaming industry in 2019 was expected to generate $152.1 billion in revenue, which is a 9.6% increase since 2018, when it generated $131 billion. McKinley, R. Andy, Lindsey K. McIntire, and Margaret A. Funke. Both parents and teachers may notice decreased performance at school coupled with lower grades and failing classes. Statistics on Alcohol Addiction and Abuse. Namely, Fortnite was cited as a cause of around 200 divorce cases across the UK in 2018. Lifetime global unit sales of video game … In 2019, the most prolific world region for new gamers was Asia-Pacific, with some 1.3 billion registered gamers. “Video-Game Play Induces Plasticity in the Visual System of Adults with Amblyopia.” PLoS Biology 9. Research has found that approximately 88 percent of American youth play video games, and 8.5 percent of children and teens, ages 8 to 18, show signs of video game addiction. 52% of US adults get their news on social media. By the end of 2020, the video game market is expected to reach $164.6 billion, a considerable growth since 2018, when the revenue of this industry was only $131 billion. There are 2.7 billion gamers in the world. From its estimated worth of $152.1 billion in 2019, the industry is projected to double in size in just five years’ time. Are cell phones becoming more popular than toilets? An analogy can be…. The immersive experiences doled out by some games have a tendency to bleed into real life, with the most hardcore gamers giving up other activities or relationships just to level up or advance to the next stage. Counting over 660 million registered, and 8 million concurrent players, this 3D, military-themed, first-person shooter game is very popular in the world’s biggest video game market – the Asia-Pacific region, bringing $957 million in annual revenue through microtransactions. However, the most popular video game by the number of sold copies is Minecraft, released by Mojang in 2011 and sold in more than 176 million copies around the globe. Video game addiction statistics can give us insights into how widespread the issue is, and whether we need to be worried about our gaming habit. Millennials make up 40% of the gaming market worldwide. Calculated by population, South Korea, with 40 million, is the most passionate country for esports. The best video games to play during lockdown, ... video game addiction statistics 2020: 8 results. In 2018, Americans spent $6.8 billion more on video games content than the previous year, or $35.8 billion. 35% of users have used their phones while in the movie theater. Recent addiction statistics point out that over 10 million gamers across the globe are addicted to video games. Ever heard of the video game Fortnite?With an estimated 125 million total players, it’s becoming the hottest game on the internet, surpassing Minecraft.But for some, the draw to play video games like this one begins to take over their lives, and becomes like an addiction.. On the other hand, countries like Thailand, Argentina, Malaysia, and Mexico, open social media apps more than 40 times daily. Socializing online has its share of differences compared to its non-virtual counterpart. In content writing, she finds the perfect stimulus for her curiosity and aptitude for research, as well as a way to deploy her linguistic creativity for the purpose of better understanding. 26% of car accidents are caused by mobile phone use. Furthermore, around 70 million people were expected to follow Esports finals in 2020, before the outbreak of the COVID-19. From online games to participation in gaming culture, the Internet often acts as a critical space for the development and experience of video game addiction. In comparison, in 2019, this game counted around 767,000 concurrent players at its peak, ranking 3. after Player Unknown’s Battlegrounds (1.085 million) and DOTA 2 (1.036 million). With this, they have become one of the most predominant news sources, be it actual news reports, statuses that reflect the finer points of one’s day, or drawn-out opinions on various matters. But that hasn’t stopped people from using their phones while driving as the data below clearly indicates. They are popular. This is changing your child's brain without you even knowing and it's not just kids. People who use Facebook more than once per hour are more likely to experience conflicts with their partners. For instance, before you can pick up your smartphone or gaming controller, you would need to complete a set number of deliverables. However, according to these video game statistics, they can do so for much longer than a few weeks or months. In contrast to this, only 2% of female players identified as aspiring professionals. Uplay, on the other hand, counts 199 games. Finally, 4.3% of the interviewed played more than 15h in succession. 19.5% were playing less than 1h, while 15.5% were spending 5 to 10h. US adult users spend around 3 hours and 43 minutes in front of their phones, which is slightly longer than the time spent in front of the television. Male hardcore gamers typically buy 5.05 new games while females purchase 2.67. According to the US Bureau of Labor, more time is spent on social media than shopping, eating and drinking, socializing in person, and doing household chores. Digital addiction and I couldn't put the phone down it was the way simultaneously cutting my arm off. By player count, the most popular video game of all time on a global scale is the Chinese free-to-play video game CrossFire, developed by Tencent Games/ SmileGate in 2007. The minutes spent answering calls and text messages are more than enough to cause an accident. And now, video games have just become an internationally recognized addiction. READ NOW. The US data on. American smartphone users, on average, launch social media apps 17 times a day. So, what is the current state of the global and US gaming industry, what are the latest, most popular, lucrative, and addictive video games in the world, and who is most likely to be playing them? But Internet addiction is, of course, not only experienced by gamers, nor is Internet addiction necessarily directly related to gaming even for those struggling with video game addiction. Meanwhile, its portability gives it an edge over other devices like laptops and tablets, allowing users to slide it into their pockets or bags. Psychiatrists have the tools and the know-how to help you manage your addictions better. One thing they do agree on is that the percentage of players who meet the proposed criteria for addiction to video games is small. Each month we help +100k companies to find efficient online tools. According to the video game demographics statistics, the most enthusiastic players were shown to be Japanese gamers, whose average longest gaming session is 5.14h. Videogame addiction, if left unchecked, can ruin lives, friendships, careers, and one’s health. Another strategy is to implement a personal rewards system regarding work or school, with your addiction as a reward. 6 in 10 American adults believe that violent video games contribute to the country’s gun violence problem. Input your search keywords and press Enter. 8% of Japanese gamers spend more than 15 consecutive hours playing video games. 50 Cheating Statistics: 2019/2020 Demographics, Reasons & Who... 39 Employee Theft Statistics: 2019/2020 Impact & Costs... 26 Key Periscope Statistics: 2018/2019 Data, Facts &... Esticom Review: Pricing, Pros, Cons & Features, Aventri Review: Pricing, Pros, Cons & Features, Top 10 SAP ERP Alternatives & Competitors: Best Similar ERP Software, Compare Best Handguns For Self Defense: Beretta 92FS Vs. Glock 17 Gen4, Comparison of Cheap 9MM Pistols You Should Consider For Self-Defense, 10 Simple Exercises to Reduce Belly Fat at Home. It's a frequent theme noticed by those who face video game addiction and substance abuse. In fact, psychiatrists have included “internet addiction” in their manual of mental disorders. 71% of teen users who spend five hours a day on their phones are more likely to develop suicide risk factors than those who spend only an hour on their phones daily. Every year, worldwide, alcohol is the cause of … Because of hours spent playing video games, video game addicts exhibit fatigue and regularly sleep during school. Hardcore gamers dwarf that amount. The highly addictive label was also earned by League of Legends, World of Warcraft, Call of Duty, and Candy Crush. The negative effects of video game addiction are clear for perceptive individuals to see. Video game addiction is very common. In comparison to female players, 23% of male gamers stated being experts, and 5% saw themselves as aspiring professionals. Being young typically means going out with friends, being at fun parties, and traveling to pristine locations. Moreover, since online interactions can be discreet, the platforms could encourage illicit affairs like cheating or sexual solicitations. Even something as simple as cleaning your room or walking around your community can help. The US data on video game demographics show that the mean age for male players in 2019 was 32 years, and for female players, it was 34 years. Counting over. What’s more, a 2015 survey reveals that 42% of the researched video games have tobacco-related content, inciting young gamers to smoke in higher numbers than other students, Germans spend 4.96 hours, on average, on their longer gaming session, ranking 3. the most enthusiastic players were shown to be Japanese gamers, whose average longest gaming session is 5.14h. For users below 21, the duration goes down to 8.6 minutes. in 2019, bringing $54.9 billion into the value of the industry. In a survey conducted by Zendrive in 2017, it was found that drivers use their phones in 88% of their trips. (Healthy Children; Accredited Schools Online; Limelight; NPR). Cellphone use takes up a good portion of one’s day, which means it encroaches on the time usually spent on other activities. On average, users spend 2 hours and 51 minutes on their phones. Aside from playing, male hardcore gamers spend 1 hour and 53 minutes daily researching games while females spend 1 hour and 30 minutes. Reaching an all-time record of 11.45 million concurrent users in March 2020, Counter-Strike: Global Offensive is the most played PC game during the pandemic lockdown. Furthermore, this age group is most likely to play at work. In 2019, Japan had the highest percentage of female gamers (66%), and China had the lowest (27%). Hope. The second most profitable free-to-play online game for 2018 was Dungeon Fighter Online, earning $1.5 billion, followed by League of Legends ($1.4 billion), and Pokemon GO ($1.3 billion). The last thing most people look at before going to bed is a smartphone. There are over 2,400 video game companies worldwide, and figures published in Gaming Shift reveal the existence of around 1.2 million video games globally, including copies of the most successful ones. 68% of Americans have a Facebook account. Young, single women are the most addicted to social media among all market segments. Save my name, email, and website in this browser for the next time I comment. Just as drug and alcohol abuse is often born from self-medicating, so too is gaming a way for those suffering to try to find solace. Furthermore, college statistics reveal that around 6.9% of college students are pathological gamers. The US video game market is currently worth $64 billion, and the estimated. Alcohol is the most widely-abused substance in the United States, yet alcoholism is often left untreated. The average person spends more time in front of electronic devices than asleep daily, at 8 hours and 41 minutes. Gamer Demographics. Following these estimations, by the end of 2021, there should be around 254 million new players. attest. And as with any habit, it can be replaced with another activity that’s equally engaging or could produce results that you will benefit from in the future. He can also feel unloved if he sees his friends interact with other parties even though they haven’t been replying to his messages. Like smartphones, sites like Facebook, Instagram, YouTube, and Snapchat have encapsulated human life within four borders. Trending. By the end of 2020, the video game market is expected to reach $164.6 billion, a considerable growth since 2018, when the revenue of this industry was only $131 billion. After earning her bachelor’s, she worked as a scientific writer before engaging in the world of nonprofits—first as an English translator and an activist, and later, as head of communications. Apr 07 2020, 2:30 PM Apr 07 2020, 4:28 PM April 07 2020, 2:30 PM April 07 2020, 4:28 PM (Bloomberg) -- With much of the U.S. and Europe in lockdown, video-game use has exploded. 72% of teens witness their classmates watch videos, play games, and use social media on their phones while in class. Players spent the most time on their mobile phones at 2.01 hours, followed by computers at 1.59 hours, gaming consoles at 1.25 hours, and tablets at 1.04 hours. Video games are a great source of entertainment and can be associated with positive health benefits including improved vision, creativity, and cognition when played in moderation. What’s more, a 2015 survey reveals that 42% of the researched video games have tobacco-related content, inciting young gamers to smoke in higher numbers than other students, smoking statistics confirm. Facebook is now one of the main causes of divorces. point out that over 10 million gamers across the globe are addicted to video games. The forerunner of video games, created just for fun, was introduced on October 18, 1958, under the name of “Tennis for Two.” William Higinbotham, the inventor, was a nuclear physicist that created the game while aiming for an interactive science exhibit at the Brookhaven National Laboratory in Upton, New York. 47% of teenage boys admit to spending too much time playing video games. 70% of teens mostly spend time on around 3-5 apps on their phones. In other words, you need other distractions to divert your attention away from social media, video games, and your smartphone. Understanding Video Game Addiction Over 2 billion people play video games worldwide, and the market for video games is on track to become a $90 billion industry in America by 2020. data for players shows that the average gamer in the US is a 33-year-old male with an education degree. The basic version of this game is free to download and play, but the microtransactions for the in-game skins, “Battle Pass” updates, and emotes make up for this enormous sum. One-third of parents and teens in the US argue about the latter’s smartphone usage. 0.3% to 1% of the general population fit the criteria for a video game addiction diagnosis in the US, UK, Canada, and Germany. The global phenomenon of video game playing seems resistant to the global crisis of this type, and with it, a sure bet for many aspiring entrepreneurs, as the. Furthermore, the gadget appeals to people of all ages and has been one of the most predominant platforms for entertainment. 55% of US drivers admit to checking social media on their phones while driving. Phubbed and Alone: Phone Snubbing, Social Exclusion, and Attachment to Social Media, New Report Finds Teens Feel Addicted to Their Phones, Causing Tension at Home, Udemy in Depth: 2018 Workplace Distraction Report, Largest Distracted Driving Behavior Study, Turns Out, a Horrifying Number of People Use Their Phones While Driving, Annual Estimate of Cellphone Crashes 2013, Facts and Statistics about Smartphone Addiction in Teenagers, These 8 Social Media Addiction Statistics Show Where We’re Spending Our Time, Teens spend nearly nine hours every day consuming social media, Life satisfaction: A key to managing internet social media addiction, The relationship between addictive use of social media, narcissism, and self-esteem: Findings from a national survey, Pledge to Put Your #phonedown During Distracted Driving Awareness Month, Facebook has Become a Leading Cause in Divorce Cases, Negative social media effects according to teenagers in the United States as of April 2018, by emotional well-being, More and more young adults are addicted to social media, How Teens and Parents Navigate Screen Time and Device Distractions, Mobile Social Networks Growing Rapidly, Says New Report, People spend almost as much time on Instagram as they do on Facebook, Social media outpaces print newspapers in the US as a news source, More Americans are Getting Their News on Social Media, Experts Reveal the Benefit of Screen Time for Kids, Nearly 20 Percent of Young Adults Use Their Smartphones During Sex: Survey, These Statistics On Our Cellphone Addiction Are Terrifying And More Alarming Than Ever, Research Report Shows How Much Time We Spend Gaming [Infographic], Individual Differences in Video Gaming: Defining Hardcore Video Gamers, The World’s 2.7 Billion Gamers Will Spend 159.3 Billion on Games in 2020; The Market Will Surpass $200 Billion by 2023, Relation of Adolescent Video Game Play to Time Spent in Other Activities, Four beds ready to treat internet addicts, Smartphones as Serious Distractions Statistics, The Dangers of Smartphone Addiction Statistics, Smartphone Addiction Facts & Phone Usage Statistics, Newzoo’s Global Mobile Market Report: Insights into the World’s 3.2 Billion Smartphone Users, the Devices They Use & the Mobile Games They Play, Market Maker Review: Pricing, Pros, Cons & Features. 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